The Technologies provide a framework for students to learn how to use technologies to create innovative solutions that meet current and future needs. Students are encouraged to make decisions about the development and use of technologies, considering the impacts of technological change and how technologies may contribute to a sustainable future. The curriculum provides practical opportunities for students to be users, designers and producers of new technologies.
In Design and Technologies, students use design thinking and technologies to generate and produce designed solutions. In Digital Technologies, students use computational thinking and information systems to analyse, design and develop digital solutions. Victorian Curriculum
The Technologies and STEM programs foster collaboration, critical thinking, creativity and problem solving. School systems have a responsibility to ensure that all young people have a fundamental level of STEM (Science, Technology, Education and Mathematics) that enables them to engage with, and succeed in, the world beyond the school. Schools have the opportunity to foster and nurture young people’s curiosity towards STEM, and can use this to develop deeper engagement and learning.
The Technologies and STEM (Science, Technology, Engineering and Maths) support students to develop the key competencies of collaboration, critical thinking, creativity and problem-solving. They foster curiosity and deep engagement in learning for students as they explore new ideas and create new knowledge.
Technologies and STEM are integrated across our curriculum as both areas with their own content knowledge and tools for the expression and creation of new knowledge and understandings. Students can often be seen exploring a new tool or program as they delve into their Inquiry-Based Learning or share what they have discovered in Religious Education.
Content is drawn from the Victorian Curriculum and is organised into the following strands:
- Digital Systems
- Data and Information
- Creating Digital Solutions
- Technologies and Society
- Technologies Contexts
- Creating Designed Solutions
Digital Technology Equipment available at SFX includes:
- Bee Bots
- Dash and Dot Robots
- Minecraft for Education
- Sprk & Ollie Robots
- Mini Green Screen
- Garage Band
- 3D Printer
- Lego Mindstorms for Education
- Makey Makey
Digital SLR/Video Cameras
Mac Book Air and Pro devices